How many warriors should i have evony
Since I focus on ranged, the only section I really care about is the one hilighted in blue. My attack march is comprised of more than For ranged troops, attack is the most important stat by far.
Defense and HP are okay too, but prefer ranged attack whenever given the choice. Attack is not only attack. Remember the battlefield section from part 1 and picture this — mounted and ground troops are charging towards you. The only other fighting buff that really helps is March Size , which lets you send more troops in a single attack. Obviously more research becomes available as you reach higher keep levels. You should get everything you possibly can for your chosen troop type at your particular level.
Here are the upper limits. It deserves and will have its own section of my general guide someday. Only Japan subs make any difference. They provide attack for marching troops. By the way, there is nothing wrong with having 0 Japan subs. Not Japan. Resources and speeds will help you get big and strong.
When your shrine is high enough level, you get the great honor eye roll of donating 20 times in a row to get some fairly small buffs for 24 hrs.
Pretty small, but it should be mentioned. Some special duty generals have abilities that add bonuses to battle. I took my screenshots from a battlefield report when we were holding the tower. Before this guide, you probably thought these items made a huge difference. They are definitely nice, but not doubling your fighting power or anything. As long as you focus on superpowering those troops in every possible way, and putting your best fighting general on the wall during undead, you should crush it.
Fewer overall losses than having a bit of everything, with non-optimal buffs spread around. One more question. Some people says T12 are anti tiring, they say T12 attacks other tires. Is that true? Or this is just enemy runs out of t12 layers and our t12s start to attack other tires? That is what makes them to think t12 targets all other tires? Want to add one more question.
First of all thanks for the beautiful laying guide. They keep claiming with their battle reports that their siege did lot of damage despite all his buffs were for archers. You still thing mixing troops except layering is less successful right? Thanks a lot. I knew layering was working but I never understood fully how and why, now I do. How to refine the gear of the wall general? Is it better to make one troopkind outstanding or is it better to have all more or less equally strong? What do you prefer?
Since writing the article folks have pointed out Shrine, Alliance Science, and a couple other things. Hello wonderful article. Why use 40 percent of your top tier and 40 percent of your next tier down? Would it not be better to us say 70 percent top tier? First important idea is that different level troops will fight separately — the biggest implication being that they will make attacks at different targets.
So if you have 1 big bulk of troops and the enemy had 84 groups of troops, it will take 84 rounds of battle to clear them all. Even bumping up to 3 or 4 bigger groups will greatly reduce the amount of time it takes to kill all the enemies. Why not more high tier? The second idea is cost-effectiveness in battle. A lot of people rely heavily on T12 even when T13 or 14 are available to them. Reason being, they fight very effectively for their cost and power level. T14s had a power loss of m and killed m.
Why people still need to make T14? Before I suppose one level higher the efficiency is 2 times more. Great article. I see the importance of having debuff generals as mayors in your sub cities.
Is it worth staring, cultivating, and adding military skill books to them? Reason being, they are in charge ONLY of the troops in those sub cities — which are usually very low tier, small in numbers, and constantly getting killed.
Those suggestions only serve to improve the power of the troops they command. You might as well forget those troops exist rather than spend anything on powering them up. Consider subs useful only for the debuffs from the general. I recently have witnessed a report where subs with k troops killed 8 million of other troops.
Sounds amazing hahaha. I bet the subs were high keep level as well. I have heard of a player who defends like this. Question about boss rallys. So the lead rallyer attacks and then the boss responds if not dead? And then the rest of the rallyers each attack and then the boss hits? Or do all attacks happen before the boss responds. Do they each take the boss at his full hp?
First, the boss definitely responds to each attack right after it happens. Second, the lead rally person is not necessarily the first one who strikes. My evidence for both of these points is from the same experiment. If you have any allies around your strength, you can try this too. OK that makes sense. For a while we were trying to save time and have smaller members start the rally with gen and 1 troop and then players with the meat would join a few minutes later with their large armies.
Thank you so much this was so educational. Is there a secret to gear refines? Depending on your standards and your luck, I would ballpark that it takes about 20, to 50, refine stones to get 1 excellent item. Hydras and special event bosses witch, warlord, etc. I do also have a few principles and tricks related to refinements. Hey Bro, Amazing work by you, really helpful for each and every player. May god bless you. Just one question, I am 1. My Siege hardly kills anything. Can you suggest me what should I do so my Siege proves their worth while defending?
This question is a little outside my experience range. Think of it. What are the advantages of cav? It might be close though. Get some more archers and you could be ok. This has been the most insightful read and based on my experiences I would definitely agree with you on many levels. It takes a lot from the perspective of attacking and kudos to you for preparing this. The issue I have is that your article is focused on attacking troops inside buildings.
What about keeps themselves — which have the additional defenses of archer towers, walls and other obstacles? Does an only range army still hold much validity? Where troops at home are likely bigger than this single march PvP concept?
Where there can be a larger presence of ground troops regardless of circumstances? How would you layer a general attack on a city in such a case?
Attacking keeps themselves is definitely different than temples, but most of my advice is actually geared towards this as well. Particularly comments on archers. You can see in this situation that your archers should perform pretty well, even though they are disadvantaged. The archer tower, by the way, is pretty weak. If I have cav or ground, put them ghost. If enemy is ground first, just dont battle. Or, if you ghost your cavs in advance, you need to watch for ground attacking you.
And take the ghost away if it does look for Trajan or Scipio attacking you. Hope you are doing well. Very interesting guide!
Not sure about your mechanics for PvM battles though. We have found that if someone sends higher tier troops e. Two questions for you about buildings that I did not see answered perhaps missed them. The archer tower kills troops during an attack. Is it a stationary object that the enemy marches towards and attacks? The description of the wall says it improves the cities defenses.
If my walls have a billion HP, and defense, what do those states do? Is this actually useless or do they get distributed somehow to the defending troops? It seems like a stationary object of??? I sort of suspect it acts exactly like a small group of archers, that just stands still, so probably the same range as archers too. It seems quite weak just look at battle reports and see how little it does. Wall HP and Defense — Seems totally useless to me. Thanks for the comments. You are right; I just looked at a defense report from the last SVS, and the archer tower was responible for 0.
Given how ineffective the archer tower is, I am now wondering if leveling up Ban Chao was or is worth it. You mentioned getting him to the Special Officer level in the general guide mine is currently at senior officer , but I not sure why given how little damage the tower actually does.
I have a quetion concerning a battle mechanics. My friend was hit on a tile, while gathering with k T1 siege. The attacker had k T13 ground, k T13 archers, 67k T13 mounted and 33 T1 mounted. I would have thought mounted would get all the kills. That is very strange indeed.
The way i understand this is the t1 siege have a range at I like what you did here but I feel so sorry for you because the vets are going to hammer you because of the things that are incorrect.
And they are so disrespectful. Just will tell you now it is true that range will only target mounted until all mounted are dead no matter how many rounds it take. I do youtube I would like to collaborate with you to clean this up. Kx whyknot. Subscribe if you can. Also, if you have line I have tons of actual test videos proving many concepts.
Together we can make this thing epic. Most people are pretty nice actually. A single warrior has a base damage of and takes up units of food to train. These troops are more powerful than warriors considering that they have an increased base damage of A stronger army can help increase your chances of winning battles. Aside from that, make sure to recruit strong generals in order to apply buffs to your army. A good general can even increase the marching speed of your troops so this will make adventures more efficient in the long run.
You can upgrade more troops in a few days than you can make in the same time. For instance: i upgraded about 18k cavalry t10 to t11 in 6 days. Making t11 in stables takes about 20 hours for 1. Recall that there are three different buildings that each train a specific type of troop. Upon upgrading these buildings up to a certain level, you actually unlock a new tier of troops. This new tier is a stronger but more expensive version of the previous tier.
A single warrior has a base damage of and takes up units of food to train. These troops are more powerful than warriors considering that they have an increased base damage of The main drawback is that it takes units of food and 40 pieces of stone to train just one Conscript. Note that as the tier becomes stronger, the more expensive they are to train.
When training your army regardless of their tiers, the training time, as well as troop capacity, can become an issue. You earn speedups by completing quests or Mysterious Puzzles. Note that these. You may be thinking "Oh, why do I need workers? I get enough during the start of the server to build a city.
So I added some workers just in case. Warriors are fast, quick, and require no tech, so you should build these first to get a flat. Swordsmen are primarily defensive units and you are in BP, so there is no need for them.
They just waste iron, which players in the first few days of the server mostly lack unless they have an iron city. Build them after all other troops of this step are completed. This step comes after you did step one.
Usually, I got here about 3 days from starting. Troop counts are: 50 workers, warriors, pikemen, swordsmen, archers.
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