How fast does the deeprun tram go




















Explore Wikis Community Central. Register Don't have an account? Deeprun Tram. Edit this page. History Talk RDF feed. Level range. Patch date. Universal Conquest Wiki. Hate ads? Eastern Kingdoms category. Comment by for the Horde: if you happen to die in the Deeprun Tram, you have to do a corpserun from Elwynn Forest Comment by Ghakor From what I have heard you can no longer get into the water via shadow stepping the Diver, you will instead get an error that the target is not in line of sight.

Comment by Deeprun tram is in the dwarven district in stormwind, goes to tinker town in ironforge and back. Just like the back door to Gnomeregan is south of the entrance down below, but north of it up above. Comment by Do you know if you can run though the tram run and how long it would take you? In addition, it can be a useful way to get Horde players into Ironforge or Stormwind. If a Horde player is in the Deeprun Tram, they are NOT forced into PvP unless they are on a PvP server - though it is impossible for a Horde player to get there without being summoned or going through the city.

So, a warlock and two friends could sneak into the Tram and walk down the tunnel walk about two minutes down - the whole walk takes roughly minutes and find one of the multiple alcoves in the wall to set up a summoning portal. By doing this, you can summon players to the Tram without flagging them unless, again, you are on a PvP server.

In addition, the Deeprun Tram entrance in Stormwind is very close to the King. However, if a player riding the tram happens to see your raid group, they'll probably alert the city. If you do summon to the tram, make sure you know which way each city is ;. Also, it seems to either run through the ocean in the middle, or else the gnomes built a giant aquarium containing life-sized ship wrecks and sharks.

What gives? Comment by Thottbot My brother was recently on WoW, and expiramenting with the hunter's eye's of the beast spell. While in the deeprun tram his moonstalker intantly appeared as if it was above the deep run tram!

You could see The Loch, but it was all going so fast that we never managed to see nessy and take screen shoot of it.

We saved the picture, and now we have proof of the glitch. Has this ever happened to anyone? Comment by Thottbot As far as I'm aware, it is now impossible to get outside the tank walls of the Deeprun Tram on the regular WoW servers. People who have done it were either on their own server that they made themselves, where they could use GM tools to warp themselves places, or used an exploit that was since fixed where you could hack your location, which was at that point client-side.

Both of these methods are against the EULA and I would not recommend seeking doing so, but that is also how people got to all the other seemingly impossible to get to places. These were seen in Exploration The Movie which was banned by blizzard from every site that had it I believe. Comment by Thottbot can anybody tell me why theres a leper gnome in the tram? There is nothing over, under or around.. There is NO water in the tank wich means that you can "walk" in there. The Basking Shark and the leper gnome is the only to npc's that you can kill in there gnome is civilian so dont even think about it , the shars are protected by a evade area, so if you want to kill them, then you must meet them face2face in a melee combat.

The reason why your name appear when you hold your mouse over the middle of the world map is that this is not a "real" instnace. You can enter deepruntram as a ghost and its therefore just another continent.

The deeprun chest is empty, when you click it, it opens and you dont even get a loot window. Comment by Thottbot the lake could be a underground one you know what gnomes made this so they used there magic on it thats how everything works.

Comment by Thottbot Can someone please just tell me how you get in to the underground aquarium thing the person with the pic if you look at this how did that LIVE girl get into the aquarium? S lvl 29 Druid Finowennia. This is not a fact anymore, after patch 1. You can kill the Deeprundriver the little gnome with diving equipment , The Sharks these tho have no loot. Nessy and the Nagga is "Invalid Targets" and can thereforee not be killed. The deeprun chest can be opned but it got no loot. Comment by Thottbot Wow to the Ungoro Crater pic!

Comment by Thottbot Well, ive been trying a little more today. I saw the videos and got enthousiast. Comment by Yes, you can get inside. Comment by I've seen horde in the tram before, but I didn't know you could get in the tank. Comment by If you happen to be a horde, feared thru the tram portal, don't fall off into the blue holes where buildings should be, its basically like falling off the sides of outland or netherstorm, theres no way to get back to your body, but you can see the tram while your dead so it makes it easier to attempt to look.

Comment by there is no map for the deeprun tram, if you open your map it shows a map of stormwind. Comment by Tyrsenus Despite that Stormwind lies almost directly south of Ironforge, the tram track runs east - west on the mini-map. Furthermore, there are no bodies of water between the two cities even though the tram passes underwater. Comment by Way back in beta the tram used to run in between IF and Darn, hence the water and the direction of it, but they were too lazy to change it lol.

Comment by I have seen dead mobs and players in the water.. Comment by I have discovered a new object to in the Deeprun Tram "ocean area"! When i moused over it, it showed the little gizmo thing, indicating it could be opened. However, i have no idea how to get inside the tank, i wonder wut is inside. And since WoWhead has no record of it in its files, who knows what mysteries it hides Comment by geoffster This macro is now obsolete, and Blizzard has fixed that.

However, there are still two ways to get inside of the tank. If you're horde rogue, Shadowstep the Deeprun Diver , which will put you inside the tank. If you're alliance, have a horde friend fear you into the tank. EDIT:That macro will also make you fall off the tram, which is very annoying so don't even bother trying. Comment by You can get some more info about the Deeprun Tram here. Comment by for the Horde: if you happen to die in the Deeprun Tram, you have to do a corpserun from Elwynn Forest Comment by Ghakor From what I have heard you can no longer get into the water via shadow stepping the Diver, you will instead get an error that the target is not in line of sight.

Comment by Deeprun tram is in the dwarven district in stormwind, goes to tinker town in ironforge and back. Just like the back door to Gnomeregan is south of the entrance down below, but north of it up above. Comment by Do you know if you can run though the tram run and how long it would take you?

In addition, it can be a useful way to get Horde players into Ironforge or Stormwind. If a Horde player is in the Deeprun Tram, they are NOT forced into PvP unless they are on a PvP server - though it is impossible for a Horde player to get there without being summoned or going through the city. So, a warlock and two friends could sneak into the Tram and walk down the tunnel walk about two minutes down - the whole walk takes roughly minutes and find one of the multiple alcoves in the wall to set up a summoning portal.

By doing this, you can summon players to the Tram without flagging them unless, again, you are on a PvP server. In addition, the Deeprun Tram entrance in Stormwind is very close to the King. However, if a player riding the tram happens to see your raid group, they'll probably alert the city.

If you do summon to the tram, make sure you know which way each city is ;. Comment by Is there anyway to get in there in patch 3. Comment by Jokulhaup The design for the Deeprun Tram may be based on, and this is purely conjecture, Hector Horeau's proposition for an underwater Railroad across the English channel. He proposed that it would proceed downward at an angle until it used up its kinetic energy on a level surface, at which point another tram would drag it at an upward angle to the other side of the channel.



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